It's possible to pull off some fairly fancy aerial maneuvers with the Xbox's controller, and you can zoom in on the action, use a cinematic camera style, and slow down the action at will pretty easily. The game is quite playable on the Xbox despite Totally Games' PC-centric background, it seems the developer has succeeded in creating an aerial combat game that's easy to pick up and play for gamers who are used to the consoles' ease of use. On the Xbox we got to play the first mission of the game's single-player campaign, which takes place over Dunkirk and has you trying to stop a squadron of German Stuka bombers from destroying an Allied naval convoy. The game lets you fly a number of Allied fighter planes throughout the various theaters of WWII, and according to Holland, it attempts to strike a fine balance between simulation-style flight mechanics and, more importantly, accessibility. Holland is responsible for the old favorite Secret Weapons of the Luftwaffe, as well as the very well-known X-Wing and TIE Fighter games, so Secret Weapons Over Normandy obviously comes with a strong pedigree built in. At a recent LucasArts press event, we got to spend some time with two versions of Secret Weapons Over Normandy, the new World War II combat flight sim from Larry Holland's Totally Games development studio.
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